AI Insights · Timothy · July 2021
Top 5 Cannabis Games on Android in Latin America: Q2 2021 Performance
In Q2 2021, the top cannabis-themed games on Android in Latin America exhibited varied trends in downloads, revenue, and active users. Insights from Sensor Tower reveal detailed performance metrics for these apps.
In the second quarter of 2021, the top five cannabis-themed games on the Android platform in Latin America showed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at how each app performed during this period, based on data from Sensor Tower.
Hempire - Plant Growing Game by LBC Studios Inc. saw fluctuating weekly downloads, with a peak of around 96K in the week of April 19, followed by a significant drop to approximately 700 by the end of May. Revenue peaked at about $2.3K in late April but decreased steadily, ending at roughly $950 in late June. Active users followed a similar pattern, starting at 119K in late March, peaking at nearly 159K in mid-April, and then declining to around 49K by the end of June.
Bud Farm: Idle Tycoon from LDRLY Games experienced a steady increase in weekly revenue, peaking at approximately $1.3K in early June. Downloads showed an upward trend mid-quarter, reaching 6.4K in the week of May 31, while active users saw a consistent rise, peaking at nearly 5K in late May before stabilizing around 3.2K by the end of June.
Weed Factory Idle by Green Panda Games had more modest metrics. Weekly downloads were relatively stable, ranging between 2K and 5K throughout the quarter, while revenue remained low, peaking at $51 in mid-June. Active users fluctuated slightly, starting at 11.7K in late March and ending at about 6.8K by the end of June.
Weed Firm 2: Bud Farm Tycoon, published by Koolbros, showed a gradual decline in performance. Downloads peaked at 2.9K in late March but dropped to zero by June. Revenue remained under $100 per week, with a slight increase to $101 in late June. Active users also declined from 5.8K in late March to 1.9K by the end of June.
Weed Firm: RePlanted, also by Koolbros, had the lowest metrics among the top five. Downloads were minimal, peaking at 1.7K in early April and dropping to zero by late June. Revenue remained under $40 per week throughout the quarter. Active users decreased from 3K in late March to just over 400 by the end of June.
For more detailed insights and data on the performance of these and other cannabis-themed games, visit Sensor Tower.